C++
C++ is a powerful imperative, general-purpose programming language. It was developed as an extension of the C programming language and provides additional features like object-oriented programming and templates.
C++ is used to develop various applications including operating systems, games, and high-performance software. Its syntax is similar to C which makes it easy for C programmers to transition to C++.
In C++, a namespace is a way to group related code under a single name. It helps in organizing code and prevents naming conflicts. By using namespaces, you can avoid clashes between function names or variable names that are used in different parts of a program or in external libraries.
Namespaces provide a way to logically separate code and improve code readability and maintainability.
The code is:
Operator overloading in C++ allows an operator to have different behaviors depending on the types of operands used. It enables operators like +, -, * to perform custom operations on user-defined classes.
For example, you can define what happens when you add two objects of a class. This feature helps make code more expressive and readable by allowing operators to work intuitively with user-defined types.
Learning C++ can seem daunting, but there are effective ways to pick it up. Here's a roadmap to get started:
The differences between C and C++ are:
In C++, a template is a feature that allows you to write generic programs that work with different data types. You can create a function or a class template which can then be used with different data types. The main advantage of using templates is that you can avoid writing the same code multiple times for different data types.
Templates also make code more reusable and easier to maintain. To create a function template, you use the keyword "template" followed by the template parameter list. You then define the function like you normally would. The template parameter list specifies the types that the template can work with.
Here's an example of a function template that finds the maximum of two values:
In this example, T is the template parameter that specifies the type of the arguments, x and y. This function can be used with any data type for which the comparison operator > is defined. For example, you can call this function with int arguments like this - max(3, 5) - and it will return 5.
Using namespace std is a C++ directive that allows you to access the elements of the std namespace without explicitly specifying it. This means you can directly use cout, endl, and other standard library elements without having to write std::cout, std::endl, etc.
However, using this directive may cause naming conflicts, especially if you have multiple namespaces. It's recommended to avoid using it in larger projects.
In C++, a function can return a value of any valid data type, including built-in data types such as int, float, and double, as well as user-defined data types such as classes or structs. The return type of a function is specified in the function declaration by placing the return data type before the name of the function . For example, a function that returns an integer might have the following declaration:
int square(int x);
which specifies that the function takes an integer argument and returns an integer value.
When a function is called with arguments passed by value, copies of the values of the arguments are made and passed to the function. Any changes made to the arguments within the function do not affect the original values in the calling code.
On the other hand, when a function is called with arguments passed by reference, the memory address of the arguments is passed to the function. This allows the function to directly access and modify the original values of the arguments in the calling code.
It is important to note that passing arguments by reference can have performance advantages over passing by value, especially when working with large objects or data structures. However, passing by value can be useful when you want to ensure that the original values are not modified by the function.
In C++, a function is a self-contained block of code that performs a specific task. It can be thought of as a subprogram within a program. Functions are used to organize code, improve code reusability, and modularize the program.
A function has a return type, a name, and zero or more parameters. The return type specifies the data type of the value that the function will return (if any). The name is used to identify and call the function. The parameters are variables that hold values passed into the function.
Keep a note of this C++ interview question to ask candidates or answer recruiters.
A destructor in C++ is a member function of a class that is responsible for cleaning up the resources used by an object of that class when it is destroyed. A destructor is invoked automatically when an object goes out of scope or is explicitly deleted.
It has the same name as the class with a tilde symbol(~) in front of it, and it does not take any arguments. The purpose of the destructor is to free up any memory or resources allocated to the object during its lifetime.
Here's an example of a destructor in a C++ class:
In this example, the constructor is responsible for initializing the object's data members, while the destructor is responsible for releasing any memory or resources allocated during the object's lifetime.
Function overloading in C++ is a feature that allows a programmer to define multiple functions with the same name but different parameter lists. This means that you can define functions with the same name but different input/output behaviors, making your code more flexible and easier to read.
Function overloading offers a way to handle different types of data and perform different operations using a single function name.
STL stands for Standard Template Library and it's a powerful library in C++ for working with sequences of data.
Here is an example of how to use it:
To run a C++ program in the command prompt, follow these steps:
Please note that the steps may vary slightly depending on the compiler and operating system you are using. The above steps assume th use of a compiler like g++ on a Windows operating system.
Type casting in C++ is a way to convert one data type into another. It helps in ensuring compatibility and flexibility in programming. C++ provides two types of casting: implicit and explicit.
Implicit casting is done automatically by the compiler, while explicit casting requires the programmer to explicitly convert the data type. This can be useful when working with mixed data types or performing specific operations.
To use a string in C++, you need to follow these steps:
Include the < string > header in your program by using the #include preprocessor directive:
Alternatively, you can initialize the string at the time of declaration:
Access and modify the string using various string member functions such as length(), substr(), append(), etc.
For example, to retrieve the length of the string, use the length() function:
If you want to extract a substring from the original string, you can use the substr() function:
Use the string in your program as needed. Also, it is important to include the necessary headers, declare the variable, and utilize the appropriate member functions to work with the string effectively.
A stream in C++ is an abstraction that allows input and output operations. It represents a sequence of characters that are read from or written to a specific device such as the console or a file.
Streams provide a convenient way to handle input and output in a standardized manner. There are different types of streams such as the standard input stream (cin) and the standard output stream (cout).
A system-specific command can be used to clear the screen in C++. Here's an example using the standard library function system:
In the code above, std::system("clear"); clears the screen in Linux and macOS, while std::system("cls"); is used for Windows systems.
To compile and run a C program in Notepad++, you will need to set up a build system and configure the necessary commands. Here's a step-by-step guide:
Note: The instructions provided here are specific to using MinGW on Windows. If you are using a different compiler or operating system, you may need to adjust the commands accordingly.
There are a total of 95 reserved keywords in C++. These keywords have special meanings and cannot be used for re-definition or overloading.
Some examples of these keywords include "alignas", "auto", "bool", "class", "double", "for", "if", "namespace", "return", and "while".
In C++, iostream is a header file that is part of the standard library. It defines the standard input/output stream objects, such as cout (for output) and cin (for input). By including the iostream header, you can utilize these stream objects for reading from and writing to the standard input and output streams.
Using the iostream header is essential when working with input and output operations in a C++ program. Without including it, you won't be able to use the cout and cin stream objects.
To give space in C++, use the "setw" function from the "iomanip" library. First, include the library by adding #include < iomanip> at the top. Then, use setw followed by the desired width to create an empty space.
For example, cout << setw(10); will create a space of 10 characters. Remember to use cout to display the space.
The "scope resolution" operator (::) cannot be overloaded in C++. This operator is used to access global variables, functions, and classes from outside their defined scope. Not allowing overload ensures consistent behavior while accessing elements at various scopes.
Overloading other operators, however, gives flexibility and enables customized behavior for user-defined types.
A default argument in a function in C++ is a parameter that has a predefined value assigned to it. It allows you to provide a default value for a function parameter, so if the caller does not provide a value for that parameter when calling the function, the default value will be used.
The syntax for declaring a default argument is to assign a value to the parameter in the function declaration. For example:
In the above example, the default value for the x parameter is 5. If the caller of the function does not provide a value for x, the function will use the default value of 5.
Default arguments are useful in several scenarios:
Convenience: Default arguments allow you to provide a default behavior for a function without requiring the caller to explicitly provide values for all parameters. This can make the function easier to use and reduce the amount of code needed to call the function.
Code reuse: By providing default arguments, you can define a single function that can be used in multiple scenarios with different parameter values. This promotes code reuse and reduces the need for duplicate code.
Gradual implementation: Default arguments are particularly useful when you want to add new parameters to a function without breaking existing code that calls the function. By providing default values for the new parameters, existing code can continue to work without modification, while new code can take advantage of the additional functionality.
An exception is an object that is thrown at runtime when an abnormal behavior or situation is encountered in a C++ program. It provides a way to transfer control and information from one part of the program to another part in order to handle the exceptional circumstance or error.
Exception handling in C++ involves throwing an exception using the throw keyword, catching it using the try-catch block, and handling it appropriately in the catch block.
C++ and Java differ in several ways:
Memory Management:
Language Paradigm:
Platform Independence:
Exception Handling:
Standard Library:
Performance:
Ecosystem:
In C++, a stack is a container adapter in the C++ Standard Template Library (STL) that provides functionality of a stack data structure. It operates on a last-in, first-out (LIFO) basis, meaning that the last element to be added is the first to be removed. A stack can be implemented using other containers in C++ like vectors, lists, or deques.
conio.h is a C++ header file that provides a collection of functions to read input and output to the console. It mainly includes functions, such as getch() and clrscr(), which are used to get a single character input from the user and clear the console screen respectively.
However, conio.h is a non-standard library and is not recommended to be used in modern programming practices.
A function prototype in C++ is a declaration of a function that specifies the function name, return type, and parameter types. It provides information to the compiler about the function's interface before the function is actually defined. A function prototype is typically placed in a header file, and is used to allow functions to be called before they are defined, as well as to ensure that functions are called with the correct types and number of parameters. The function definition provides the actual implementation of the function.
An iterator in C++ is an object that points to elements in a sequence (like an array or a container). It allows you to traverse through the elements of the sequence and perform operations on them. It provides a way to access, modify, and delete elements in a sequential manner. An iterator is commonly used in loops and algorithms to process container elements one by one.
In C++, "::" is the scope resolution operator. It is used to access entities (such as variables, functions, or classes) that are defined within a specific scope. By using "::", you can specify the scope in which the entity is defined, allowing you to avoid naming conflicts and access the correct entity. This operator is especially useful when working with namespaces and nested classes.
An enum in C++ is a user-defined type that consists of a set of named constants. It allows you to define a set of named values which can be used as symbolic names for variables. The enum constants can be used to represent a finite set of values. This helps in writing clear and readable code by associating names to numerical values.
endl is a special command in C++ that is used to insert a newline character and flush the output buffer. It is often used with the cout object to output text to the console. Using endl is equivalent to using "\n" to insert a newline character; however, endl also flushes the output buffer, ensuring that the text is immediately displayed.
The steps to save a file in C++ are:
Remember to handle any errors that may occur during the file operations.
In C++, operators can be overloaded to give special meaning to an existing operator for user-defined classes. The following operators can be overloaded in C++:
Arithmetic operators:
Assignment operators:
Comparison operators:
Increment and Decrement Operators:
Logical operators:
Bitwise operators:
Subscript operator:
Function call operator:
Member access operators:
It's important to note that not all operators can be overloaded in C++. These include:
You can use the "#include" directive before your code to include all libraries in C++. This allows you to access libraries and their functions. However, including all libraries is not recommended as it increases code size and may cause conflicts.
It is better to include only the necessary libraries for your specific program. Remember to use the libraries' header files and link the necessary libraries during the compilation process.
Yes, in C++ a function can return multiple values by utilizing various techniques. One approach is to use references or pointers as function parameters, allowing the function to modify the corresponding variables in the calling code. Another option is to use a std::tuple or std::pair to bundle multiple values together and return them as a single object.
An expression in C++ is any valid unit of code that can be evaluated to a value. It can be a combination of variables, constants, literals, operators, and functions that produce a single value. Expressions can be used for variable assignments, conditional statements, loop statements, and many other programming constructs.
For example, a + b * c is an expression in C++ that multiplies the value of b with c, adds the result to the value of a, and returns the final outcome as a single value.
Namespace std is used in C++ as an identifier to enclose the Standard Library. It is a collection of pre-written code that can be used with C++ to simplify common programming tasks.
Using namespace std provides access to the Standard Library entities, such as different types, functions, and variables, so that they can be used within a program without having to define them again. Therefore, when namespace std is used, it is no longer necessary to write code for every action to be performed. This makes coding more efficient.
Choosing the best C++ compiler depends on your specific requirements and preferences. The choice of the best compiler depends on your specific project requirements, platform, and personal preferences. It's also worth considering factors like performance, standard compliance, and the availability of development tools and libraries. Many C++ developers work with multiple compilers depending on the target platform and project needs. Here are some widely used and respected C++ compilers, each with its own strengths that are widely used and recommended by C++ developers:
Visual C++ Compiler (Microsoft Visual Studio):
Clang:
GCC (GNU Compiler Collection):
Intel C++ Compiler:
MinGW-w64:
LLVM (Low-Level Virtual Machine):
The following are the data types in C++:
It's worth noting that each data type has its own size, range of values, and behavior.
The advantages of C++ are:
Object-oriented language: C++ is an object-oriented programming language that allows developers to create flexible and reusable code. This makes it easier to maintain applications over time.
Efficient memory usage: C++ provides full control over memory management. It allows developers to implement dynamic memory allocation or deallocation and manage memory usage efficiently. It offers a more sustainable way of using memory than many other programming languages.
High portability: C++ is a highly portable language and is often the language of choice for multi-device, multi-platform app development. This ensures that developers can write and execute their code on different devices and operating systems.
Efficient compilation: C++ provides efficient compilation, which means that code compilation can be done in highly optimized computers with little or no overhead. This results in faster code compilation times and allows the code to execute faster.
Large community: C++ has a large community of developers who are continuously creating and contributing to the program. This ensures that C++ continuously evolves and improves.
Overall, C++ is an excellent programming language for developers who need high performance, flexibility, and control over memory management.
Reference and pointer have the following differences:
Exception handling in C++ is a mechanism to handle errors or exceptional events that may occur during program execution. It allows you to catch and handle these exceptions instead of terminating the program abruptly. Using try-catch blocks, you can write code to handle specific exceptions and provide alternative solutions. This prevents crashes and helps make the code more robust and reliable.
Visual C++ is a programming language that is part of Microsoft's Visual Studio IDE. It is primarily used for developing Windows applications. It has a range of features and libraries that make it easier to create graphical user interfaces and perform system-level programming.
Visual C++ supports both managed and unmanaged code and is commonly used for developing high-performance applications.
In C++, "flush" is a function that ensures all data in the output buffer is printed immediately. It can be used to enforce printing before a program exits or to clear the output buffer. When using "cout", the "flush" function is often employed with the "endl" manipulator.
Flushing is especially important when dealing with output involving user input or file handling.
vTable is a table that contains the function pointers. Additionally, vptr is a singular pointer to a vTable. Every class has a vTable; therefore, every object contains a vptr. The C++ compiler, to maintain and use vptr and vTable, adds some additional code to two places:
Constructor
vptr is set up by this code in every constructor: Of the object that is being made to point to the class's vTable
Polymorphic Function Call
The compiler adds code to look for vptr using the base class pointer or reference at every site where a polymorphic call is performed. Once the vptr has been properly obtained, the vTable of a derived class may be accessed. The vTable is used to obtain and call the address of the derived class method display().
This C++ interview question can show the interviewer the depth of your knowledge in the language.
With the help of the C++ interview questions above, you’re all set to give a C++ interview. Alongside these, make it a point to practice your soft skills and show potential employers that you can work well with others. Likewise, recruiters can also use the questions above to take an interview to hire the ideal C++ developer.
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