Unity Developer

Industry: Other
Company size: 11-50
Not disclosed

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Job description

A rapidly-growing company building a new, unannounced, and super ambitious FPS shooter game, is looking for a Unity Developer. The developer will be working closely with the CTO to build a world-class game. The company is enthusiastic about completing a massively ambitious mobile game project and revolutionizing the industry. They have managed to raise more than $9mn in funding so far. This will be a long-term, full-time position and a great opportunity for developers to showcase their talents and leadership skills. 


Job Responsibilities:

  • Solve complex problems, take initiative, and come up with creative solutions
  • Implement highly performant and optimized features
  • Work on the most significant technical challenges in the game development like hit accuracy, server authoritative gameplay, animations, memory and performance optimizations, etc.
  • Work on shooting feel, bullet behavior, recoil, feedback, sound, etc.
  • Write efficient and optimized multiplayer code on top of the netcode
  • Work with product managers and designers to understand game features and help break down engineering tasks for the team
  • Regularly run profilers to maintain performance and quality of the codebase
  • Participate in code reviews and come up with better ways of solving problems
  • Ensure the best possible performance, quality, and stability of the game

Job Requirements:

  • Bachelor’s/Master’s degree in Engineering, Computer Science (or equivalent experience)
  • At least 10+ years of relevant experience as a software developer
  • Expert knowledge of Unity game engine and history of shipping commercially successful games
  • Ability to reasonably estimate and plan tasks and features
  • Expert understanding of multithreading, async, and thread-safe code
  • Prior experience working with C++/C#
  • Good at profiling the game and identifying the bottlenecks and performance issues
  • Ability to follow technical best practices and guidelines
  • Solid understanding of the data-oriented approach and new Unity DOTS
  • In-depth knowledge of back-end/networking is nice to have

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